![]() Kiriko isn't a pure healer like Mercy or Moira, she's a support who teleports and wall-climbs around the map looking for targets to flick her kunai at, dealing DPS-levels of critical headshot damage. Many of the supports now veer much closer to MOBA design where you debuff enemies and occasionally prevent or soften incoming attacks more often than you heal. The changes to supports aren't as drastic, but new hero Kiriko suggests that the role is headed in a similar direction. Orisa, and most of the other tanks, are equipped to deal almost as much damage as a DPS hero if you let them, and they can often turn a fight in their favor on their own. She's no longer the protector of Numbani she's the aggressor. Like many Overwatch characters-two of its Japanese heroes are ninja, its Korean hero is an esports player, and one of its Black heroes, Doomfist, is an imposing villain-Orisa has become yet another stereotype that references the young Black inventor who created her in the game's near-future version of Africa. Now she's shieldless, absurdly resilient, and armed with a spear. ![]() She was built to be the nucleus of a team, with a co-tank circling around her to cover flanks and off-angles. Orisa used to sit behind a barrier shield, spew suppressive fire, and yank people out of position with her Halt ability. Tanks that were once designed to complement each other have morphed into the equivalent of a Dark Souls boss. ![]() ![]() Overwatch 2 kicks a tank off of both teams. ![]()
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